Guild Sieges are a one day battle (24 hours) that pit Guild vs. Guild in a massive Battleground Effect Battle.
During the event, each Guild will defend five (5) islands while attacking their opponent's islands. The Guild Siege will have multiple stages throughout the event. The timer displayed on the Siege Island represents each stage of the Siege, not just when the Attacking stage begins.
- Each Island in Guild Sieges will have its own Battleground Effect and will not benefit from the game-wide Battleground Effect.
- Both Attacking and Defending decks will benefit from the Island's Battleground Effect.
- Neither decks nor Islands will benefit from the game-wide Battleground Effect.
You need at least 15 members in your Guild to participate in Siege.
Can I join a Guild, leave a Guild, or kick members of my Guild during Siege?
Opt In: Players can still leave or be kicked during this phase.
Matchmaking: Players without a Guild can join one during this time. Players in a Guild cannot leave or kick guild members (prevents guilds from facing an empty, disbanded guild).
Stage 1 - OPT IN (Starts Tuesday at 18:00 GMT):
A Guild Leader or Officer will opt into the event for the Guild.
During this stage, non officers will see the screen below. Regular members cannot opt into the event for the entire Guild.
Upon initial opt in, the Siege Islands will be automatically selected, but the Guild Leader or any Officer can change the islands anytime prior to the actual battle start.
Players can assign themselves to one of five (5) different defensive islands chosen. Each player assigned to an island will give that island 10 health. There is no minimum or maximum on how many players can defend an island; however, once the Siege starts, you cannot change islands.
If you leave an island undefended, your opponent will receive the bonus 1,000 points automatically and will not be able to attack that island.
A minimum of 15 players participating is required to proceed in the event.
As you can see in the image below, you cannot choose the same island twice and you need to remove an island before you select another.
Stage 2 - MATCHMAKING (Starts Friday at 18:00 GMT):
During this stage, Officers and Guild Leaders can still change which BGE Islands to defend and all members can still choose which out of those best suits their deck.
Stage 3 - BATTLE (Starts Sunday at 18:00 GMT, ends Monday at 18:00 GMT):
During this stage, each Guild Member is given 10 attacks to use against their matched Guild opponent.
The 10 attacks will be most similar to Guild Rumbles. You will get 10 attacks to use during the Siege, once you are out of attacks you cannot attack again.
The starting conditions will be similar to AT League: Defenders have the first turn and are affected by Slow.
The Guild will receive 1 point for each attack loss, 10 points for each attack win, and 1000 points for each island destroyed. If your guild left an island undefended, your opponent will receive the 1,000 points automatically and will not be able to attack that Island.
If an island is defeated, players occupying the island will still be able to participate and use their attacks. Players can also continue to attack defeated islands; however, the 1,000 bonus can only be earned once.
As soon as the Battle ends, your results will be available. You can view the previous battle at any time until a new one starts via the Siege History button on the main Siege screen.
Stage 4 - RANKINGS and REWARDS (Monday):
Rankings are updated and rewards will automatically be sent to players via the Mailbox ( ) to claim. Rewards are based on the Guild ranking prior to updated scoring. Losing the Siege will garner you fewer rewards (Only 10%) for your Reward Tier. You will gain the rewards for your current tier, not the tier earned during the event (which is displayed on the final rankings screen). Players must attack at least once during the Battle in order to get their Siege rewards.
The overall points gained at the end of the event will establish initial matchmaking for the following week. Like Arena, a total score/ranking will persist from week to week - your rank will not reset.
Rewards as of August 7, 2018:
Note: Half Watts are not displayed when viewing your total in-game, but are calculated behind the scenes and will be reflected in your total should you earn another half watt from a later Siege.