Hello everyone!
We are happy to bring you details about the new Skills we teased recently in our Throwdown Roadmap - July 2019 post. The new Skills which are named Enlarge, Burn, and Bunker are planned to be released soon. They will be introduced into the game with a brand new Legendary Character Card: everyone’s favorite neighbor, Joe Swanson!
Over time, we will be adding these new skills to new combos for existing characters as well.
How will these new skills work? Take a look:
ENLARGE - When played or comboed, permanently gains {x} maximum health for each enemy card.
Just like Recover, the health increase increases current health as well, and the increase carries over when the card is comboed. This happens only once, when the card is played or, if it is a combo card, when the combo is formed. A non-comboed card with Enlarge will not Enlarge a second time if a combo is played onto it.
*For example:
I play a card with 30 Health and Enlarge 5.
My opponent currently has three cards: a combo, a power card, and a character on the board.
My card Enlarges for 15 Health (3 x 5) and goes to 45 Health.
The opponent’s turn, they play a fourth card and my card takes 10 damage.
Back on my turn, I play a combo with 50 Health onto the card.
This combo gains the Enlarge 15 and starts at 55 Health (50 + 15 - 10).
Its maximum Health would be 65 so it could be Healed.
BURN - Deals {x} damage to an enemy with the most health, then permanently increases damage dealt to them by Burn by {x}. Does not stack.
Burn always targets the enemy card with the highest current health. Once a card has been Burned once, further Burns deal extra damage to it. Being Burned does not increase damage taken from attacks or other skills. Like Gas, the extra damage does not stack, but is replaced by higher value Burns.
*For example:
A card is hit by Burn 4. It takes 4 damage. Future Burns are increased by 4.
It is then hit by Burn 2. It takes 6 damage (2 + 4). Future Burns are still only increased by 4.
It is then hit by Burn 6. It takes 10 damage (6 + 4). Future Burns are now increased by 6.
If it was finally hit by Burn 2 again, it would take 8 damage (2 + 6).
BUNKER - Prevents {x} damage each turn.
Bunker blocks damage from both attacks and skills like Punch and Bomb. It works right away as soon as the card is placed, just like Sturdy. It does not block damage from Gas once Gas has been applied. Jab reduces the effect of Bunker for the rest of the turn.
*For example:
A card with Bunker 10 is hit by Punch 2. It takes no damage, and there are 8 points of Bunker remaining.
Then it is hit by an attack for 5 by a card with Jab 4. It takes 1 damage and has no Bunker left.
Then it is hit by a Punch 4 and takes the full 4 damage.
Feel free to share any feedback or questions you may have about Enlarge, Burn, or Bunker in this thread below.