The Animation Throwdown team is excited to show off our latest skill update, Recover 2.0!
Let’s prioritize our health!
Recover 2.0**Heals self for {x} whenever you play a card** |
A card with Recover now heals itself when you play any new card after it.
Recover 2.0 can help you keep your big hitters alive to strike again next turn! You could also double down on defensive skills and create the ultimate healing shield wall! Do your worst!
In the above example image, you play "Stupid Songs Carter" on turn 1. This card has Recover +12. No health is gained this turn.
Turn 2 - You play "Lois". "Stupid Songs Carter" will be healed for +12 health.
Turn 3 - You play "K Pop Video". "Stupid Songs Carter" is healed for +12 health.
Turn 4- You play "Pan Flute Brian". "Stupid Songs Carter" is healed for +12 health again!
FAQ
Can Recover 2.0 heal beyond my maximum health?
- No. Recover 2.0 will only heal up to your current max health. It does not increase your maximum health.
Will creating a combo trigger Recover 2.0?
- Yes! Playing one card on top of another to create a combo will trigger Recover 2.0
For additional information on how all skill function check out 🔩 Skills & Traits