Use the Skill Menu directly below to navigate.
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Some cards have skills that have special effects in combat. These skills are outlined below:
(Props to FantasyFan88 for the additional skill details and examples.)
SKILL | DESCRIPTION (FC=Friendly Card, EC=Enemy Card) |
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CRAZEDCards with this skill gain (x) amount of attack after dealing damage to an enemy card or hero. Effect is permanent. Can be blocked from activation by Sturdy and Shield. Card must lower an enemy card or hero by at least one health point to activate. Can be stolen by Hijack. |
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RECOVERCards with this skill increase both max and current health by (x) amount whenever two cards are combined by the card owner. Effect is permanent. Effect does not heal and cannot get a player back to perfect health. |
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BOMBDeals (x) amount of damage to enemy card(s) adjacent to the card that is attacked by a card with this skill. Cannot be blocked by Sturdy. Can be blocked by Shield and Bodyguard. |
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CRIPPLEReduces the attack of a random enemy card by (x) amount for one turn. Skill can stack and render affected enemy cards unable to attack so that Bomb, Crazed, Gas, and Leech do not activate. |
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CRIPPLE ALLReduces the attack of all enemy cards by (x) amount for one turn. Skill can stack and render affected enemy cards unable to attack so that Bomb, Crazed, Gas, and Leech do not activate. |
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PUNCHHits a random enemy card, causing (x) amount of damage. Cannot be blocked by Sturdy. Can be blocked by Shield and Bodyguard. |
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PAYBACKDeals (x) amount of damage to any card that attacks a card with this skill. Cannot be blocked by Sturdy or Bodyguard. Can be blocked by Shield. If the card with this skill is destroyed, Payback will not activate upon destruction. |
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HERO PAYBACK - Destroying a card and hitting the hero with the remaining attack will not activate the Payback. Also, the card that reduces the hero's health to zero, direct hit or not, will not activate the Payback. | |
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BOOSTWhen played or comboed, permanently gains {x} attack for each other friendly card. Can be stolen by Hijack. |
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CHEERIncreases the attack of a random friendly card by (x) amount for one turn. Only works on cards to the right of the card with this skill, because the cards to its left have already attacked. Can be stolen by Hijack. |
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CHEER ALLIncreases the attack of all friendly cards by (x) amount for one turn. Only works on cards to the right of the card with this skill, because the cards to its left have already attacked. Can be stolen by Hijack. |
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SHIELDPrevents (x) amount of damage dealt to a random friendly card for one turn. Effect is not permanent. Will prevent damage from Punch, Bomb, and Payback. Can prevent a card from be Gassed, but does *not prevent damage after being successfully Gassed. |
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SHIELD ALLPrevents (x) amount of damage dealt to all friendly cards for one turn. Effect is not permanent. Will prevent damage from Punch, Bomb, and Payback. Can prevent a card from being Gassed but does not prevent damage after a card is successfully Gassed. |
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LEECHHeals the card with this skill by (x) amount after dealing damage to an enemy card. Effect is permanent. Skill will not activate when attacking the hero directly. Can be blocked from activation by Sturdy and Shield. Card must lower an enemy card by at least one health point to activate. Skill only restores to max health. |
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JABCards with this skill reduce the effects that prevent attack damage to an enemy card by (x) amount. Skill works on Sturdy, Bunker and Shield. Jab will activate before any other skill. |
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STURDYCards with this skill are blocked from (x) amount of attack damage dealt by an enemy card. Does not prevent damage from Bomb, Payback, Punch, or after being successfully gassed. Can prevent the activation of Crazed, Leech, and an initial Gas attack. |
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HEALRestores (x) amount of health to a damaged friendly card each turn. Effect is permanent. Skill only restores to max health. |
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HEAL ALLRestores (x) amount of health to all damaged friendly cards each turn. Effect is permanent. Skill only restores to max health. |
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GASA card with this skill that makes a successful attack will cause the attacked enemy card to take (x) amount of damage after each round. Effect is permanent. Damage after each round lasts until the affected card is destroyed or until the battle ends. Once affected by Gas, a card can only avoid the damage by being protected by Bodyguard. A card with a high enough Sturdy and/or Shield can avoid being Gassed, as long as they do not lose any health points to the card with the Gas skill. A card protected by a high enough Bodyguard will also avoid taking Gas damage for as long as the card has protection, damage will start to occur if the card loses the Bodyguard from an adjacent card. A successful attack by another Gas card with a higher value will replace the amount of damage done at the end of each round to the higher value, and does not stack. |
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MOTIVATECards adjacent to a card with this skill get (x) amount of extra attack. Effect is not permanent. If the card with this skill is destroyed or has been combo'd without an active motivate skill, the adjacent cards are no longer motivated and lose the extra attack. Skill is active as soon as the card is played. Effect can be stolen by Hijack. Attack gained from Motivate cannot be Crippled. Effect can stack on a card in between two cards with Motivate. |
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HIJACKCards with this skill will steal (x) amount of attack from boosts given to the opposing enemy card and then give the attack to itself. Effect can steal attack from Motivate, Cheer, Boost, and Crazed. Skill will only steal attack from the card directly across from it. |
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GIVEGrants a certain skill of a certain value to a random friendly card for one turn. Effect is not permanent. |
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BODYGUARDProtects the card with this skill, as well as adjacent card(s), from being affected by enemy skill damage. Blocks the first (x) amount of damage from Bomb, Burn, Punch, and Gas. Amount of protection does not decrease after blocking damage. Does not block Payback damage. Does not block attack damage. Effect is not permanent. If the card with this skill is destroyed, the adjacent cards are no longer protected. Skill is active as soon as the card is played. A second Bodyguard card with a higher value will replace the amount of protection to the higher value, but will not stack. |
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ENLARGEWhen played or comboed, permanently gains {x} maximum health for each enemy card. Just like Recover, the health increase increases current health as well, and the increase carries over when the card is comboed. |
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BURNDeals {x} damage to an enemy with the most health, then permanently increases damage dealt to them by Burn by {x}. Does not stack. Burn always targets the enemy card with the highest current health. Once a card has been Burned once, further Burns deal extra damage to it. Being Burned does not increase damage taken from attacks or other skills. Like Gas, the extra damage does not stack, but is replaced by higher value Burns. |
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BUNKERPrevents {x} damage or damage reduction each turn. Bunker values refresh at the start of each turn. Bunker blocks damage from both attacks and skills like Punch and Bomb. Bunker also blocks attack reduction from Cripple and Cripple All. It works right away as soon as the card is placed, just like Sturdy. It does not block damage from Gas once Gas has been applied. Jab reduces the effect of Bunker for the rest of the turn. |
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Skill Notes and Special Effects:
Cards with the special symbol ( ) means that the effect applies to cards of the same trait only.
Cards with the special symbol ( ) means that the effect applies to cards of the same show only.
For example, Zoidberg's Heal Symbol ( ) with special (
) modifier means that he will restore health to only to damaged Futurama cards.
Some cards have specific Traits that can grant special effects or abilities based on Special Events or the current BGE. Special Events change from time to time, and can be viewed by tapping on the Events Island point on your home screen. |
ICON | TRAIT | ICON | TRAIT | ICON | TRAIT | |
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Artistic | ![]() |
Educated | ![]() |
Hyper | ||
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Drunk | ![]() |
Armed | ![]() |
Rich | ||
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Addicted | ![]() |
Athletic | Musical | |||
Disguised | Fighter | Animal | |||||
Toy | Vehicle |
OTHER BATTLEGROUND EFFECTS
ICON | TRAIT | DESCRIPTION |
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Slow |
"The enemy plays their card first, but the card takes an additional turn to activate." AT League and other events may include the effect 'Slow'. |
- Onyx | "All enemy cards have 25% increased Attack and 25% Health." | |
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- Heal | "All enemy cards are healed by 25% of their base Health every turn." Challenges that can be refilled using Gems and other events may include this effect. |